| MCC
Laws of cricket (as amended) shall apply except as follows:
[1] General
- 1.5 Clothing, Equipment and Footwear - 1.6 Sight Screens - 1.7 Procedures, Officials, Time Keeping and Discipline - 1.8 Management Rights
- 4.4 Absent Fielders - 4.5 Dead Ball
-5.3 Delayed or Interrupted Matches -5.4 Minimum Batting Time
-6.4 Equal Points -6.5 Sudden Death -6.6 Calculation of Target Score
Each game shall be played between two teams of eight players, plus a ninth man. The additional ninth man is a specialist fielder who can be used for interchange in the field at any time. A game consists of a maximum of 14 six ball overs bowled by each side. A team will be permitted to declare its innings closed. All matches will be played on pitches identified by the management. If in the opinion of the umpires, natural light is deteriorating to an unfit level, they may authorise the ground authorities to use available artificial lighting so that the match can continue in acceptable conditions. Balls approved by the management will be used in all matches. Teams should attempt to have uniform clothing. Where possible sight screens will be used. - Captains must toss at least 10 minutes before the scheduled start of the game and at that time provide their Team Liaison Officer (on the forms provided) with their selected team of eight, indicating captain, vice-captain, wicket-keeper and substitute fielder. - The Team Liaison Officer shall then provide a copy to scorers, umpires, the match referee and the ground announcer. The management reserves the right to amend the rules at any time if it considers such action to be in the best interest of the competition.
This is a clearly marked zone at each end of the ground, which rewards shots played in front of the wicket by doubling the score. If the batsman makes one run he scores two. If the ball is hit along the ground through the Max Zone boundary posts for a four the batsman scores eight, and over the boundary through the Max Zone for six, scores the maximum twelve. If a catch is completed inside the Max Zone the batsman is out provided the delivery is legal. All other boundaries other than the Max Zone for shots played in front of the wicket are to be scored as normal. eg. A ball hit along the ground into the fence receives four runs and over the fence six runs. As soon as a batsman scores 30 runs or more, the batsman has to stop batting. He may return later when other batsmen have completed their knock. A batsman shall not be given out LBW.
Any one bowler is permitted to bowl a maximum of three overs. In the event of a bowler being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned. Under no circumstances shall any bowler be permitted to bowl more than 3 overs in an innings. The bowler's run up is not restricted. Underarm bowling is prohibited. The penalty for each wide shall be 1 run plus any runs scored from the delivery and an extra ball shall be bowled. - If a no-ball is bowled the normal laws of cricket apply. The no-ball must be bowled again. - There will be one extra run credited to the batting side as a penalty for the no-ball. Any runs scored from a no-ball (off the bat, byes or leg byes) will also be credited.
Under no circumstances shall the nominated wicket-keeper be allowed to bowl. - If a fielder is injured or becomes ill during the course of a game, a substitute fielder will be permitted, subject to the umpires approval. The substitute fielder will not be allowed to bowl or bat. - The runner shall come only from within the nominated eight players (refer Clause 1.7.2). Once a replacement is introduced, the player being replaced shall not be permitted to field again during the game in progress. Replacements shall be allowed only in the case of an injury or illness sustained during a game and for no other reason. - Two semi-circles shall be drawn on the field. The semi-circles have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles is 36 metres. The ends of each semi-circle are joined to the other by a straight line drawn on the field on the same side of the pitch. Play shall be limited to this area. - At the instant of delivery, there may not be more than four fieldsmen on the leg side. If fielders are not on the field when a game commences (as determined by the umpire), then the fielding team must play the whole game with the number of players present at the start of the game. The opposing captain may nominate the member(s) of the fielding team to bowl any over required to make up for missing fielders, but no bowler may bowl two consecutive overs or part thereof. In the event of a ball thrown by a member of the fielding team hits the stumps, the batsman is either run out or the ball becomes dead.
- Each team shall bat for 14 (six ball) overs unless all out earlier. A team shall be permitted to declare its innings closed but not sooner than the minimum 7 overs. If the innings of the team batting first is closed in less than 14 overs the team batting second shall be entitled to bat for 14 overs. - In the event of an infringement, the square leg umpire shall call and signal no-ball. - Under all circumstances dealing with delays or interruptions to the innings of both teams the Match Referee shall adjudicate on length of innings, target scores, overs to be bowled by individual bowlers, and field restrictions. - In delayed or interrupted matches, the following over allocations will apply: 13 overs - maximum 3 overs per bowler 12 overs - maximum 3 overs per bowler 11 overs - maximum 3 overs per bowler 10 overs - maximum 2 overs per bowler 9 overs - maximum 2 overs per bowler 8 overs - maximum 2 overs per bowler 7 overs - maximum 2 overs per bowler A result can only be achieved if both teams have had the opportunity to bat for at least seven overs, unless one team has been all out in less than seven overs or unless the team batting second scores enough runs to win in less than seven overs.
A game shall be won by the side having the highest score at the completion of the game. The game concludes when the target is reached, or when the nominated number of overs is completed, or when the team batting second is dismissed within the nominated number of overs. In matches in which both teams have had the opportunity of batting for the agreed number of overs, the team scoring the higher number of runs shall be the winner. If the scores are equal, the result shall be a tie. Win - 6 Points, Tie or No Result - 3 Points each, Loss - 0 Points Bonus Points (only for full match): Should the teams have equal points at the end of the preliminary matches, the superior position shall be judged according to the following criteria: In the event of teams still remaining equal after Clause 6.4 (a-e), the fielders of each team shall alternately bowl one ball each at a set of stumps. The side hitting the wickets the most times out of 7 shall be declared the winner. If each team hits the wickets the same number of times the fielders on each team shall continue to bowl alternately in the same order as before, and the winner shall be declared as soon as one bowler succeeds whilst his opposite partner fails to hit the wickets. No-balls and wides do not count and no extra ball will be allowed. Where the number of overs in the innings of team batting second has been revised, the target score shall be calculated as follows:
Umpires shall be appointed by the management. Each match will be under the control of a Match Referee appointed by the management who will meet with the umpires and captains prior to the commencement of matches to secure uniform interpretation of the playing conditions and to adjudicate, if necessary, should there be any dispute. |
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